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20130510 Amazing day at the New Lab, Brooklyn Navy Yard

Brooklyn Navy Yard
I wasn’t too sure what I was getting into when I approached this building.
Well it is called the “Brooklyn Navy Yard“, by the water, just opposite of Manhattan. My friend Architect Mitchell Joachim told me there would be a ton of good people there…


View Larger Map

Brooklyn Navy Yard
Many important people were there! Here’s the menu – I arrived late and missed most of them. Super New York VIP I guarantee.

They were discussing how this was like that :
Bldg-128

That today it is like that :
Navy-Yard-21

And that in about 2 years it should be like that :
Navy-Yard-1

Wow !

120227 Mind Map for website

They want to turn this abandoned shipyard into a nexus of design, manufacturing, education, community, freelance economy – coworking space, incubator etc… WOWOWOWOW! The people in charge of this transformation are Macro-Sea, check them out. I invite you read the New York Times article if you want to know more about the politics of it.

And the people already installed in the place make an impressive group :

Yeah, I know, we are moving to Hong Kong, but I am super excited knowing that a home for Protei might be under construction in New York ;) Gabriella is from here and we dream of being allowed using a table there for now :)

Brooklyn Navy Yard
The New Lab has this huge terrace…

Brooklyn Navy Yard Drydock
And just by the future building there is this large dry dock.

Hunter Daniel and Protei-003 "Ocean Blimp"
I cannot help but dreaming how we could build very large “Ocean Zeppelin” in there ! Above Protei_003 I built in New Orleans in 2010, model is Hunter Daniels.

NewLab at the Brooklyn Navy Yard
This is a view of the future NewLab from the current NewLab. Manhattan is just there.

Brooklyn Navy Yard
How about launching new ship businesses?

Nature has no rules

I was daydreaming the other day and I was fascinated how we, as human, try to make sense of it all.
Over time we’ve constantly attempted to understand the underlying mechanisms of the universe, trying to decipher what is true at every scale, from gravity to relativity, quantic, experimental physics…  I had this short sentence flying around in my mind, and I could not find it anywhere on the internet. So it would be a big surprise, but I might have come up with this simple axiom a while ago (2008 is the first time I posted this on facebook as my favorite quote) :

Nature has no rule

 

What I love about this axiom, is that it temporarily brings peace between science and faith. Because nature can neither be god nor be explained by science. It fundamentally denies science or philosophy the capacity to comprehend nature even through it’s most elaborate  chaos theory, versions of the infinite, leaves skepticism nothing to grip. It talks about something that is beyond  understanding, that is not sacred nor knowable. It is the infuriating declaration of peace, the eternal victory of nature on humans. We are not the system, there was no system before us and won’t be any system after us. This may contribute to a more complete definition of what nature is, that is neither a finite object nor describable context. We’ll never fully understand “it”.

It is 4:07AM, I’m in the middle of the Indian Ocean sleeping on the aft of the MV Explorer en route for Kochi, India. Maybe I spent too much time on this ship and I am loosing my mind a little, ha. I would love to write more about this, so I need you to prove me wrong. Seriously. Do it. :)

Urban Vascularisation

Paths through New York City
Eric Fischer, New York, “Paths through cities”

The Geotaggers' World Atlas #55: Taipei
Eric Fischer, Taipei, “Geotaggers World Atlas”

I recently came across these images of “living cities”, and it struck me how much they are similar looking to plastinated vascular (blood) systems.

krwiobieg
http://plastynarium.pl

REU BELGIUM/
Francois Lenoir/Reuters

And the word that came to my mind was “urban vascularisation” or how the city is a living organism that conduct flows, evolves and can be modified.

Luigi Colani Biocity

At this stage it would be hard to avoid mentioning Luigi Colani “Biocity”, a city that is supposed to be built and function like a human body (thanks to Matthew Plummer-Fernandez for the ref).

I connect this to a current research I am excited to see develop : a robotic traffic light system for Nairobi Kenya, spear-headed by the *IHub_ and Jessica Colaco. it is really interesting to see how the radical modification of a “simple” traffic controller could re-orient “life” within the city “vessels”. This interest came from research notes of “network growth” I have been making recently.

A traffic jam in Nairobi. iHUb is developing a system that will use lights to control traffic flow. Photo/File

As I posted this in social media, more interesting references came from Matthew Plummer-FernandezOriginal article (not accessible to non-subscribers), re-post by Wired, my pdf archive.

slime_mold_1-660x501

“A team of Japanese and British researchers observed that the slime mold connected itself to scattered food sources in a design that was nearly identical to Tokyo’s rail system. Atsushi Tero from Hokkaido University in Japan, along with colleagues elsewhere in Japan and the United Kingdom, placed oat flakes on a wet surface in locations that corresponded to the cities surrounding Tokyo, and allowed the Physarum polycephalum mold to grow outwards from the center. They watched the slime mold self-organize, spread out, and form a network that was comparable in efficiency, reliability, and cost to the real-world infrastructure of Tokyo’s train network.”

In the comment of this article  “JMillsPaysBills” suggests this article loosed in relevancy because the actual rail system and the slime mold are not placed side by side to be compared. So I made this graphic underneath. On the left it is the experiment with slime mold, on the right it is my maps overlays.

map-overlays
Original maps :  Japan Rail Pass map and Tokyo Rail Network.

“Charley” also commented :
“This article’s assumption is that that city populations are static and oat flakes can be a stand­ing for those static cities in this model. Then slime mold can be used to predict mass transportation links between these cities.
In practice, the situation often is reversed. Mass transportation is built, and then cities expand at the nodes of that transportation system.”

I think it works both ways : cities expand from transportation AND train stations are decided upon the location of existing settlements.

My friend Nick Kaufmann, recommended me this interesting reading “Flesh and Stone: The Body and the City in Western Civilization” by Richard Sennett.
http://books.google.com/books/about/Flesh_and_Stone.html?id=W9sXRG3z-lgC
“Flesh and Stone is a new history of the city in Western civilization, one that tells the story of urban life through bodily experience. It is a story of the deepest parts of life – how women and men moved in public and private spaces, what they saw and heard, the smells that assailed their noses, where they are, how they dressed, the mores of bathing and of making love – all in the spaces of the city from ancient Athens to modern New York.

Network Growth Programming

Physical Social Network Programming

I have been continuing to research how physical social networks (made with people and strings) can be grown. In addition of the 7 basic network topologies – which I consider now as only a subset on network growth “instruction”- I listed 4 larger ensembles :

  • Behavioural Programming: Guiding people to form 1) Line, 2) Mesh, 3) Fully connected, 4) form groups.
  • Visual Programming: Asking a group of connected individuals to conform to prescribed geometrical figures.
  • Numerical Programming: Giving each single individual a set of simple instructions to apply regardless of other dynamics, and let these “naturally” interact.
  • Entropy: After having conducted these previous experiments, giving participants the instruction to do whatever they want with the string.

I have also updated the instruction set of instructions for the “Behavioural programming” here :


Warm up
Walk random patterns eyes open
Run random patterns with eyes open
Walk random patterns eyes closed
Run random patterns with eyes closed
Stand up still eyes open, look at others
Stand up still eyes closed, feel others
Stand up still eyes open, stand up on one leg
Stand up on one leg, close one eye. Close the second eye.
Spin in one direction until you get dizzy.
Spin the other direction until you cancel the dizziness.
Stand up still eyes open, look at others
Stand up still eyes closed, feel others

Linear Network (Line)
_ I pull one line and connect everybody.
Walk random patterns eyes closed
Run random patterns with eyes closed
Stand up still eyes closed, feel others
Stand up still eyes open, look at others

Mesh Network (Mesh)
_ I cut the line, disconnecting some, reconnecting others in a mesh.
Walk random patterns eyes closed
Run random patterns with eyes closed
Stand up still eyes closed, feel others
Stand up still eyes open, look at others

Fully Connected Network (Fully Connected)
_ I each and everyone.
Walk random patterns eyes closed
Run random patterns with eyes closed
Stand up still eyes closed, feel others
Stand up still eyes open, look at others

Community building (Segregation)
How do you feel?
We went through 3 different types of network topologies :
1) a line network
2) a mesh network
3) a fully connected network
Which one did you prefer / dislike? Why?
What defines a community? Why?
Now I will get back to giving a few more instructions.
_ Pause.
Stand up still eyes closed, feel others
Feel others with the strings.
Which strings do you like most? Which string would you rather drop.
Keep the strings you like, drop the strings you don’t feel comfortable holding.
Eyes closed, keep holding the strings, but now move freely, wherever you want to go.
When you feel you are in the right place, stop. Take your time.
When I will see more than half of you standing still, this will be the end of this part of the experiment.
_ Pause.
How do you feel?
What did you learn?
What did we learn as a group?
How could push this experiment further?


I will continue this research further later – that was just a research note – and a cool poster coming out of it :) Original files here (.ai .pdf .jpg). Do you know of any interesting references / books / pdfs about network growth / evolution / topologies? Thanks!

WEA

WEA - for Strathmore Uni, Nairobi

World Environment Action (WEA)
The world leaders cannot agree, we need to take actions. We do 3 things :
1 – a global map conecting environmental reports to people taking action.
2 – a project managment interface
3 – a visual forum to imagine what the World Environment Organization (WEO) could be. Solving one problem at the time together. Take action!

Unreasonable at Sea

https://vimeo.com/40384173
http://unreasonableatsea.com/the-route/

Gabriella Levine and Cesar Harada have been selected to participate to the Unreasonable at sea for the Protei project.
Please watch the video above and you will understand why we are excited to be part of this great adventure. For several months on the sea, we will be in the company of some of the world most forward thinking entrepreneurs that will be our mentors. This is an immense honor for me and for the Protei Project and we will document this journey as well as possible to share this incredible privilege with the greatest number. You can see our dates of the travels and where we will stop on my time line.


View Unreasonnable at Sea in a larger map


ARRIVE/DEPART DATE TIME
SAN DIEGO, CA, UNITED STATES
Depart January 9 17:00
HILO, HAWAII, UNITED STATES
Arrive January 15 08:00
Depart January 16 20:00
YOKOHAMA, JAPAN
Arrive January 27 08:00
Depart January 28 23:00
KOBE, JAPAN
Arrive January 30 08:00
Depart January 31 20:00
SHANGHAI, CHINA
Arrive February 3 08:00
Depart February 4 20:00
HONG KONG, CHINA
Arrive February 7 08:00
Depart February 8 20:00
HO CHI MINH CITY, VIETNAM
Arrive February 12 08:00
Depart February 18 16:00
SINGAPORE, SINGAPORE
Arrive February 20 08:00
Depart February 21 20:00
RANGOON, BURMA
Arrive February 25 08:00
Depart March 1 20:00
COCHIN, INDIA
Arrive March 6 08:00
Depart March 11 20:00
PORT LOUIS, MAURITIUS
Arrive March 18 08:00
Depart March 18 20:00
CAPE TOWN, SOUTH AFRICA
Arrive March 25 08:00
Depart March 30 20:00
TEMA (ACCRA), GHANA
Arrive April 6 08:00
Depart April 10 20:00
CASABLANCA, MOROCCO
Arrive April 18 08:00
Depart April 21 20:00
BARCELONA, SPAIN
Arrive April 25 08:00

Oakland

Oakland day 1

openet.org

Openet Logo

An internet owned and moderated by people. Not belonging to companies, nor militaries, nor states. The world needs openet for freedom and security. Many similar projects exist, Openet tries to put them together, elaborate a standard.  Collaborate.

International Ocean Station


https://vimeo.com/3997279#at=0
We are a group of passionate inventors and scientists trying to put together the International_Ocean_Station as an open-source hardware and software mobile laboratory. May it be ocean exploration, pollution and climate study, sustainable aquaculture, life-saving architecture, communication infrastructure etc. We are inventing an entire novel architecture family, with a hands-on approach.

Social Geometry / Architecture of Play

Social Geometry Experiment 2008/11/13
Royal College of Arts, London, UK. About 7 people.


Miller Gallery, Carnegie Mellon University, Pittsburgh, USA. About 10 people.

linear network
CCCB, Barcelona, Spain. About 35 people.

In the last years I have been exploring the relation between social networks and architecture. Or how we can embody social networks to understand them better, and why not generate a new type of architecture that would live through these changes and improve human interactions. I conducted these groups experiments

  • outside of the Royal College of Art, in Hyde Park, London UK.
  • Miller Galery at Carneggie Mellon University, Pittsburgh, USA
  • CCCB Barcelona, Spain.
  • Workshop on “Environmental Governance,” Design & Environment, Goldsmiths University, London UK.
  • And I am looking for new groups of people interested in exploring this in different cultural contexts.

History

The fact is that the therm social Geometry has been in used since 1976 by the American Prof. of Social Science Donald Black in the book “The Behavior of Law”. A well written and concise wikipedia article presents the matter. Some attribute the origins of Social Geometry to the works of Georg Simmel , Emile Durkheim or Pierre Bourdieu. However D. Black approach seems to take into account clear variables that are “usable” more directly in the generation of physical social networks :
  • horizontal/morphological (the extent and frequency of interaction among participants)
  • vertical (the unequal distribution of resources)
  • corporate (the degree of organization, or of integration of individuals into organizations)
  • cultural (the amount and frequency of symbolic expressions)
  • and normative (the extent of previously being the target of social control)

Extending the legacy

Black refers to this multi-dimensional amalgam as “social space“. My personal interest is to temporarily dissolve these “social controllers” and let them re-emerge and reconfigure in large-scale choreographic experiments, in the form of ephemeral architecture, that I call “Architecture of Play.

architecture-of-play01 architecture-of-play02 architecture-of-play03architecture-of-play04 architecture-of-play05

In the illustration above, you can see different stages to the generation of a social network :

  1. randomly moving disconnected individuals
  2. Linear network : one line connecting all actors.
  3. Branched Network
  4. Complex Network
  5. Voronoi Cells
  6. Arches
  7. Membranes

And as constructed model :

random  branched network complex network making of approximate voronoi cells voronoi cells -> arches voronoi cells -> arches-nb Arches, crystalizing social networks voronoi cells -> arches Architecture of play, arches in construction Architecture of play, arches in construction architecture of play in the garden Architecture of Play


Essentially we’re doing the same thing as the video above, Delauney triangulation : http://youtu.be/GUnuSYUXpwo


A simple set of instruction to generate complex behaviors and networks

instructions social geometry

These were the simple choreographic instructions I would give to the group. Updated instructions here.


Network Topography & Topologies (computer Sciences)

Network Topologies

The study of network topology recognises eight basic topologies:[5]

  • Point-to-point
  • Bus
  • Star
  • Ring or circular
  • Mesh
  • Tree
  • Hybrid
  • Daisy chain
But every single topology can be arranged in a way that tells a totally different story in the context of human architecture.
6 module structure, floating garden research

Complexity, Function & Play

Needless is to say that networks are not formed arbitrarily.
The exemple below is a neural network.  On the left : INPUTS, on the right : a single OUTPUT.

Neural Network

Where more complex networks might provide multiple answers simultaneously :

0680160307012

And this is an network of human contributors to a wikipedia article : many to one.

Gloabl Warming WIki Network

This is the physical reality of our information network, the internet:

Cisco Internet map

And this how the internet sees itself, as data nodes:
Map of the Internet

In fact the best resource I found to be up to date about visualisation of complex network is visualcomplexity.com

Visual Complexity


Formation, growth, Reconfiguration, Resilience and Decay

Based on the 7 basic network topologies, I made some sketches of network growth. Really rough at this stage :


http://youtu.be/XVdQgVWpb2g

This is how I assigned the colours to different network topologies.

I designed 7 main ways of giving instructions to have people develop specified network topologies:

Physical Social Network Programming

 


Social network growth ” “5 years of Linux kernel development in Git” – Teaser”


The Connected States of America, MIT SenseableCityLab : 
http://youtu.be/eFKZnbIAboI


TrashTrack, MIT Senseable City Lab: http://youtu.be/fvTZc5hWBNY


Non-human networks (visual inspiration)

Neural growth : http://youtu.be/PtHwlh9FBfU


Barabassi Lab


Controlability of Complex Networks, Mauro Martino
http://youtu.be/9-q2qpOJfkg
http://barabasilab.neu.edu/projects/controllability/
http://www.mamartino.com/

Self Organisation : http://youtu.be/it2nKg2hTAo

Ensembles growth : http://www.youtube.com/watch?v=HIko0cdWtrU&feature=related

Network Growth animation : http://youtu.be/7HR3vxLO6Sw?t=58s


Characterisation of Node (people) & Connections (lines)

Characters
  • Male / Female
  • Young / Old
  • Big / small
  • White / black / other
  • variations in activity
  • variation in “attractiveness”
  • variation in character : shy / outgoing
Line
  • Long / short
  • Tensed / loose
  • stiff / elastic
  • White / coloured / bright
  • Immaterial / Material
  • Soft / hard
Environment 
Small to Big
  • bathroom {closed}
  • bedroom
  • dinner room / kitchen
  • living room
  • terrace {open}
  • street
  • avenue
  • square
  • forest
  • open field
  • mountain
  • sea
  • outer space
By combining a variety of characters, types of lines and environment, we can produce an infinity of narratives.

Stories

Intimacy -> global network

Poking in the internet

Young and Old

breaking Social Boundaries

French romance

Love Distant call

 


Psychology of Space


References

Open_Architecture

cover-long

Collaborative academic research exploring what “Open Architecture” means in urbanism, computer software, biology, space engineering, philosophy, linguisitcs, social sciences etc. Epistemology of a eternally renewed term that keeps expanding knowledge domain. Contribute.